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#ifndef _LIB_GRAPHIC_MATROID
#define _LIB_GRAPHIC_MATROID
#include <bits/stdc++.h>
#include "Matroid.cpp"
#include "../utils/FastAdj.cpp"
namespace lib {
using namespace std;
struct GraphicMatroid : Matroid {
lambda::Map<pair<int, int>> edge;
FastAdj<pair<int, int>> g;
vector<int> comp, st, nd, low;
vector<int> bridges;
int tempo, comps;
bool printer = true;
GraphicMatroid(int n, const lambda::Map<pair<int, int>>& edge_)
: Matroid(), edge(edge_), g(n, n) {}
void setup() {
g.clear();
g.reserve(ground_set_size());
for(int i = 0; i < ground_set_size(); i++)
if(in_I(i)) {
auto p = edge(i);
g.add(p.first, {p.second, i});
g.add(p.second, {p.first, i});
}
build_graph();
}
void build_graph() {
int n = g.size();
comp.assign(n, -1);
st.assign(n, 0);
nd.assign(n, 0);
low.assign(n, 0);
bridges.assign(ground_set_size(), 0);
tempo = 0;
comps = 0;
for(int i = 0; i < n; i++) {
if(comp[i] == -1) dfs(i, -1, comps++);
}
}
void dfs(int u, int p, int c) {
comp[u] = c;
st[u] = low[u] = tempo++;
for(auto e : g.n_edges(u)) {
int v = e.first;
if(v == p) {
p = -1;
continue;
}
if(comp[v] != -1) low[u] = min(low[u], st[v]);
else {
dfs(v, u, c);
low[u] = min(low[u], low[v]);
if(low[v] > st[u]) {
bridges[e.second] = 1;
}
}
}
nd[u] = tempo++;
}
bool is_bridge(int i) {
return bridges[i];
}
bool is_anc(int u, int v) {
return st[u] <= st[v] && st[v] <= nd[u];
}
bool can_exchange(int i, int j) {
auto e1 = edge(i);
auto e2 = edge(j);
if(st[e1.first] > st[e1.second]) swap(e1.first, e1.second);
return is_anc(e1.second, e2.first) + is_anc(e1.second, e2.second) == 1;
}
bool can_add(int i) {
auto e = edge(i);
return comp[e.first] != comp[e.second];
}
};
} // namespace lib
#endif
#line 1 "matroid/GraphicMatroid.cpp"
#include <bits/stdc++.h>
#line 1 "matroid/Matroid.cpp"
#line 1 "Lambda.cpp"
#line 1 "Traits.cpp"
#line 4 "Traits.cpp"
namespace lib {
using namespace std;
namespace traits {
template <typename...> struct make_void { using type = void; };
template <typename... T> using void_t = typename make_void<T...>::type;
/// keep caide
template <typename Iterator>
using IteratorCategory = typename iterator_traits<Iterator>::iterator_category;
/// keep caide
template <typename Container>
using IteratorCategoryOf = IteratorCategory<typename Container::iterator>;
/// keep caide
template <typename Iterator>
using IteratorValue = typename iterator_traits<Iterator>::value_type;
/// keep caide
template <typename Container>
using IteratorValueOf = IteratorValue<typename Container::iterator>;
/// keep caide
template <typename Iterator>
using IsRandomIterator =
is_base_of<random_access_iterator_tag, IteratorCategory<Iterator>>;
/// keep caide
template <typename Iterator>
using IsInputIterator =
is_base_of<input_iterator_tag, IteratorCategory<Iterator>>;
/// keep caide
template <typename Iterator>
using IsBidirectionalIterator =
is_base_of<bidirectional_iterator_tag, IteratorCategory<Iterator>>;
/// keep caide
template <typename Container>
using HasRandomIterator =
is_base_of<random_access_iterator_tag, IteratorCategoryOf<Container>>;
/// keep caide
template <typename Container>
using HasInputIterator =
is_base_of<input_iterator_tag, IteratorCategoryOf<Container>>;
/// keep caide
template <typename Container>
using HasBidirectionalIterator =
is_base_of<bidirectional_iterator_tag, IteratorCategoryOf<Container>>;
} // namespace traits
} // namespace lib
#line 5 "Lambda.cpp"
namespace lib {
using namespace std;
namespace lambda {
using namespace traits;
const auto identity = [](int i) -> int { return i; };
const auto all = [](int i) -> bool { return true; };
const auto none = [](int i) -> bool { return false; };
auto first_n(int n) {
return [n](int i) -> bool { return i < n; };
}
template<typename F, typename I = int>
using ValueType = decltype(declval<F>()(declval<I>()));
template<typename T>
struct Map {
std::function<T(int)> f;
Map() {}
template<typename F>
Map(const F& f_) : f(f_) {}
T operator()(int i) const {
return f(i);
}
};
struct Subset;
template<typename T>
struct SubsetMap : Map<T> {
using Map<T>::operator();
using Map<T>::f;
int n;
SubsetMap() : Map<T>(), n(0) {}
template<typename F>
SubsetMap(int n, F && f_) : Map<T>(f_), n(n) {}
int size() const { return n; }
int count() const {
int cnt = 0;
for(int i = 0; i < n; i++)
cnt += f(i) != 0;
return cnt;
}
vector<T> operator()() const {
vector<T> res(n);
for(int i = 0; i < n; i++)
res[i] = f(i);
return res;
}
Subset as_subset() const;
template<typename U = T,
enable_if_t<is_same<U, bool>::value>* = nullptr>
SubsetMap<T> operator!() const {
return SubsetMap<T>(n, [f=f](int i) { return !f(i); });
}
template<typename U = T,
enable_if_t<is_same<U, bool>::value>* = nullptr>
SubsetMap<T> operator|(const SubsetMap<T>& rhs) const {
return SubsetMap<T>(n, [f=f, g=rhs.f](int i) { return f(i) || g(i); });
}
SubsetMap<T> operator+(const SubsetMap<T>& rhs) const {
int N = size() + rhs.size();
return SubsetMap<T>(N, [n=n, f=f, g=rhs.f](int i) {
return i >= n ? g(i - n) : f(i);
});
}
SubsetMap<T> operator*(const SubsetMap<T>& rhs) const {
return SubsetMap<T>(n, [f=f, g=rhs.f](int i) {
return f(g(i));
});
}
};
struct Subset {
mutable vector<int> map;
Subset() {}
Subset(const vector<int>& map_) : map(map_) {
}
void add(int i) {
map.push_back(i);
}
void pop() { map.pop_back(); }
void clear() { map.clear(); }
int size() const { return map.size(); }
int operator()(int i) const { return map[i]; }
vector<int> items() const { return map; }
template<typename F>
SubsetMap<ValueType<F>> take_from(F && g) const {
using T = ValueType<F>;
auto map_ = map;
return SubsetMap<T>(map.size(), [g, map_](int i) -> T {
return g(map_[i]);
});
}
Subset take_subset(const Subset& s) const {
vector<int> res;
for(int i : items()) {
res.push_back(s(i));
}
return Subset(res);
}
SubsetMap<int> take_indices() const {
return take_from(identity);
}
SubsetMap<int> take_inverse(int def = -1) const {
int n = 0;
auto it = max_element(map.begin(), map.end());
if(it != map.end()) n = *it + 1;
vector<int> inv(n, def);
for(int i = 0; i < map.size(); i++)
inv[map[i]] = i;
return SubsetMap<int>(n, [inv](int i) -> int {
return inv[i];
});
}
void sort() const {
std::sort(map.begin(), map.end());
}
Subset operator|(const Subset& rhs) const {
sort();
rhs.sort();
vector<int> res;
res.reserve(size() + rhs.size());
merge(map.begin(), map.end(), rhs.map.begin(), rhs.map.end(), back_inserter(res));
auto it = unique(res.begin(), res.end());
res.resize(it - res.begin());
return res;
}
};
template<>
struct Map<bool> {
std::function<bool(int)> f;
Map() {}
template<typename F>
Map(const F& f_) : f(f_) {}
bool operator()(int i) const {
return f(i);
}
template <
typename Iterator,
typename enable_if<IsInputIterator<Iterator>::value>::type * = nullptr>
vector<IteratorValue<Iterator>> operator()(Iterator begin, Iterator end) const {
vector<IteratorValue<Iterator>> res;
int i = 0;
for(auto it = begin; it != end; ++it, ++i) {
if(f(i)) res.push_back(*it);
}
return res;
}
template <
typename Container,
typename enable_if<HasInputIterator<Container>::value>::type * = nullptr>
vector<IteratorValueOf<Container>> operator()(const Container& c) const {
return (*this)(c.begin(), c.end());
}
Subset subset(int n) const {
Subset map;
for(int i = 0; i < n; i++)
if(f(i)) map.add(i);
return map;
}
template<typename F>
SubsetMap<ValueType<F>> subset(int n, F && g) const {
return subset(SubsetMap<ValueType<F>>(n, g));
}
template<typename T>
SubsetMap<T> subset(const SubsetMap<T>& g) const {
return subset(g.size()).take_from(g);
}
};
namespace {
template<typename T,
enable_if_t<is_same<T, bool>::value>* = nullptr>
Subset as_subset_(const SubsetMap<T>& rhs) {
Subset map;
for(int i = 0; i < rhs.size(); i++)
if(rhs(i)) map.add(i);
return map;
}
template<typename T,
enable_if_t<!is_same<T, bool>::value>* = nullptr>
Subset as_subset_(const SubsetMap<T>& rhs) {
Subset map;
for(int i = 0; i < rhs.size(); i++)
map.add(rhs(i));
return map;
}
}
template<typename T>
Subset SubsetMap<T>::as_subset() const {
return as_subset_(*this);
}
using Filter = Map<bool>;
using SubsetFilter = SubsetMap<bool>;
template<typename T>
SubsetMap<T> from_vector(const vector<T>& v) {
return SubsetMap<T>(v.size(), [v](int i) -> T {
return v[i];
});
}
template<typename U, typename F, typename T = ValueType<F, U>>
SubsetMap<T> map_from_vector(const vector<U>& v, const F& f) {
return SubsetMap<T>(v.size(), [v, f](int i) -> T {
return f(v[i]);
});
}
template<typename T>
SubsetFilter filter_from_vector(const vector<T>& v) {
return SubsetFilter(v.size(), [v](int i) -> bool {
return v[i];
});
}
template<typename T>
SubsetFilter filter_from_sparse_vector(const vector<T>& v) {
return SubsetFilter(v.size(), [v](int i) -> bool {
return v[i];
});
}
} // namespace lambda
} // namespace lib
#line 5 "matroid/Matroid.cpp"
namespace lib {
struct Matroid {
lambda::SubsetFilter I;
bool in_I(int i) const {
return I(i);
}
vector<bool> get_I() const {
return I();
}
int ground_set_size() const { return I.size(); }
/** docstring
* Used to build a Matroid object from an M (independent set provider).
*/
virtual void build(const lambda::SubsetFilter& I_) {
I = I_;
}
void setup() {}
void setup_graph() {}
void setup_exchange(int i) {}
void finish_exchange(int i) {}
bool can_add(int i) { return false; }
bool can_exchange(int i, int j) { return false; }
void print_I() {
for(int i = 0; i < I.size(); i++) cout << in_I(i) << " ";
cout << endl;
}
};
} // namespace lib
#line 1 "utils/FastAdj.cpp"
#line 4 "utils/FastAdj.cpp"
namespace lib {
using namespace std;
template<typename T>
struct FastAdj {
int n;
vector<T> edges;
vector<int> head, next;
FastAdj(int n, int cap = 0) : n(n), edges(), head(), next() {
edges.reserve(cap);
next.reserve(cap);
head.assign(n, -1);
}
int size() const {
return n;
}
int edge_size() const {
return edges.size();
}
void reserve(int c) {
edges.reserve(c);
next.reserve(c);
}
void clear() {
edges.clear();
next.clear();
head.assign(n, -1);
}
T& add(int u) {
int K = edges.size();
next.push_back(head[u]);
head[u] = K;
edges.emplace_back();
return edges.back();
}
void add(int u, T v) {
int K = edges.size();
next.push_back(head[u]);
head[u] = K;
edges.push_back(v);
}
class iterator {
public:
typedef iterator self_type;
typedef T value_type;
typedef T &reference;
typedef T *pointer;
typedef std::forward_iterator_tag iterator_category;
typedef int difference_type;
iterator(vector<int> *next, vector<T> *edges, int ptr)
: next_(next), edges_(edges), ptr_(ptr) {}
self_type operator++() {
ptr_ = (*next_)[ptr_];
return *this;
}
self_type operator++(int junk) {
self_type i = *this;
ptr_ = (*next_)[ptr_];
return i;
}
reference operator*() { return (*edges_)[ptr_]; }
pointer operator->() { return &(*edges_)[ptr_]; }
bool operator==(const self_type &rhs) const {
return ptr_ == rhs.ptr_;
}
bool operator!=(const self_type &rhs) const { return !(*this == rhs); }
private:
vector<int> *next_;
vector<T> *edges_;
int ptr_;
};
class const_iterator {
public:
typedef const_iterator self_type;
typedef T value_type;
typedef T &reference;
typedef T *pointer;
typedef std::forward_iterator_tag iterator_category;
typedef int difference_type;
const_iterator(vector<int> *next, vector<T> *edges, int ptr)
: next_(next_), edges_(edges), ptr_(ptr) {}
self_type operator++() {
ptr_ = (*next_)[ptr_];
return *this;
}
self_type operator++(int junk) {
self_type i = *this;
ptr_ = (*next_)[ptr_];
return i;
}
const value_type &operator*() { return (*edges_)[ptr_]; }
const value_type *operator->() { return &(*edges_)[ptr_]; }
bool operator==(const self_type &rhs) const {
return ptr_ == rhs.ptr_;
}
bool operator!=(const self_type &rhs) const { return !(*this == rhs); }
private:
vector<int> *next_;
vector<T> *edges_;
int ptr_;
};
struct iterable {
vector<int> *next_;
vector<T> *edges_;
int head_;
iterable(vector<int> *next, vector<T> *edges, int head)
: next_(next), edges_(edges), head_(head) {}
inline iterator begin() { return iterator(next_, edges_, head_); }
inline iterator end() { return iterator(next_, edges_, -1); }
inline const_iterator cbegin() const {
return const_iterator(next_, edges_, head_);
}
inline const_iterator cend() const {
return const_iterator(next_, edges_, -1);
}
inline const_iterator begin() const { return cbegin(); }
inline const_iterator end() const { return cend(); }
};
inline iterable n_edges(int i) { return iterable(&next, &edges, head[i]); }
inline const iterable n_edges(int i) const {
return iterable(const_cast<vector<int> *>(&next),
const_cast<vector<T> *>(&edges),
head[i]);
}
};
} // namespace lib
#line 6 "matroid/GraphicMatroid.cpp"
namespace lib {
using namespace std;
struct GraphicMatroid : Matroid {
lambda::Map<pair<int, int>> edge;
FastAdj<pair<int, int>> g;
vector<int> comp, st, nd, low;
vector<int> bridges;
int tempo, comps;
bool printer = true;
GraphicMatroid(int n, const lambda::Map<pair<int, int>>& edge_)
: Matroid(), edge(edge_), g(n, n) {}
void setup() {
g.clear();
g.reserve(ground_set_size());
for(int i = 0; i < ground_set_size(); i++)
if(in_I(i)) {
auto p = edge(i);
g.add(p.first, {p.second, i});
g.add(p.second, {p.first, i});
}
build_graph();
}
void build_graph() {
int n = g.size();
comp.assign(n, -1);
st.assign(n, 0);
nd.assign(n, 0);
low.assign(n, 0);
bridges.assign(ground_set_size(), 0);
tempo = 0;
comps = 0;
for(int i = 0; i < n; i++) {
if(comp[i] == -1) dfs(i, -1, comps++);
}
}
void dfs(int u, int p, int c) {
comp[u] = c;
st[u] = low[u] = tempo++;
for(auto e : g.n_edges(u)) {
int v = e.first;
if(v == p) {
p = -1;
continue;
}
if(comp[v] != -1) low[u] = min(low[u], st[v]);
else {
dfs(v, u, c);
low[u] = min(low[u], low[v]);
if(low[v] > st[u]) {
bridges[e.second] = 1;
}
}
}
nd[u] = tempo++;
}
bool is_bridge(int i) {
return bridges[i];
}
bool is_anc(int u, int v) {
return st[u] <= st[v] && st[v] <= nd[u];
}
bool can_exchange(int i, int j) {
auto e1 = edge(i);
auto e2 = edge(j);
if(st[e1.first] > st[e1.second]) swap(e1.first, e1.second);
return is_anc(e1.second, e2.first) + is_anc(e1.second, e2.second) == 1;
}
bool can_add(int i) {
auto e = edge(i);
return comp[e.first] != comp[e.second];
}
};
} // namespace lib