This documentation is automatically generated by online-judge-tools/verification-helper
#ifndef _LIB_SEGTREE
#define _LIB_SEGTREE
#include <bits/stdc++.h>
namespace lib {
using namespace std;
namespace seg {
struct LeafBuilder {
template <typename Node> void operator()(Node &no, int i) const {}
inline pair<int, int> range() const { return {0, 0}; }
bool should_build() const { return true; }
};
struct EmptyLeafBuilder : LeafBuilder {
int n;
explicit EmptyLeafBuilder(int n) : n(n) {}
inline pair<int, int> range() const { return {0, n - 1}; }
bool should_build() const { return true; }
};
struct ImplicitBuilder : LeafBuilder {
int L, R;
explicit ImplicitBuilder(int L, int R) : L(L), R(R) {}
inline pair<int, int> range() const { return {L, R}; }
bool should_build() const { return false; }
};
// TODO: NOT IMPLEMENTED
template <typename DefaultNode>
struct ImplicitWithDefaultBuilder : LeafBuilder {
int L, R;
DefaultNode default_node;
explicit ImplicitWithDefaultBuilder(int L, int R, DefaultNode def)
: L(L), R(R), default_node(def) {}
template <typename Node> inline void operator()(Node &no, int i) const {
no = default_node;
}
inline pair<int, int> range() const { return {L, R}; }
bool should_build() const { return false; }
};
template <typename RandomIterator> struct RangeLeafBuilder : LeafBuilder {
RandomIterator begin, end;
explicit RangeLeafBuilder(RandomIterator begin, RandomIterator end)
: begin(begin), end(end) {}
template <typename Node> inline void operator()(Node &no, int i) const {
no = *(begin + i);
}
inline pair<int, int> range() const { return {0, end - begin - 1}; }
};
template <typename F> struct LambdaLeafBuilder : LeafBuilder {
F f;
pair<int, int> rng;
explicit LambdaLeafBuilder(F f, pair<int, int> range)
: f(f), rng(range) {}
template <typename Node> inline void operator()(Node &no, int i) const {
no = f(i);
}
inline pair<int, int> range() const { return rng; }
};
EmptyLeafBuilder make_builder(int n) { return EmptyLeafBuilder(n); }
template <typename RandomIterator>
RangeLeafBuilder<RandomIterator> make_builder(RandomIterator begin,
RandomIterator end) {
return RangeLeafBuilder<RandomIterator>(begin, end);
}
template <typename T>
RangeLeafBuilder<typename vector<T>::const_iterator>
make_builder(const vector<T> &v) {
return RangeLeafBuilder<typename vector<T>::const_iterator>(v.begin(),
v.end());
}
template<typename T>
LambdaLeafBuilder<std::function<T(int)>>
make_builder(std::function<T(int)> f, pair<int, int> range) {
return LambdaLeafBuilder<std::function<T(int)>>(f, range);
}
template <typename T> struct CombineFolder {
inline T operator()() const { return T(); }
template <typename Node> inline T operator()(const Node &no) const {
return T(no);
}
inline T operator()(const T &a, const T &b) const { return a + b; }
};
template <typename T> struct EmptyFolder : CombineFolder<T> {
using CombineFolder<T>::operator();
template <typename Node> inline T operator()(const Node &no) const {
return T();
}
inline T operator()(const T &a, const T &b) const { return T(); }
};
template <typename T> struct SumFolder : CombineFolder<T> {};
template <typename T> struct ProductFolder : CombineFolder<T> {
using CombineFolder<T>::operator();
inline T operator()() const { return T(1); }
inline T operator()(const T &a, const T &b) const { return a * b; }
};
template <typename T> struct MaxFolder : CombineFolder<T> {
using CombineFolder<T>::operator();
inline T operator()() const { return numeric_limits<T>::min(); }
inline T operator()(const T &a, const T &b) const { return max(a, b); }
};
template <typename T> struct MinFolder : CombineFolder<T> {
using CombineFolder<T>::operator();
inline T operator()() const { return numeric_limits<T>::max(); }
inline T operator()(const T &a, const T &b) const { return min(a, b); }
};
template <typename T> struct SingleValueUpdater {
T value;
explicit SingleValueUpdater(T val) : value(val) {}
};
template <typename T> struct SetUpdater : SingleValueUpdater<T> {
using SingleValueUpdater<T>::SingleValueUpdater;
template <typename Node> inline void operator()(Node &no) const {
no = this->value;
}
};
template <typename T> struct AddUpdater : SingleValueUpdater<T> {
using SingleValueUpdater<T>::SingleValueUpdater;
template <typename Node> inline void operator()(Node &no) const {
no += this->value;
}
};
template <typename T> struct MultUpdater : SingleValueUpdater<T> {
using SingleValueUpdater<T>::SingleValueUpdater;
template <typename Node> inline void operator()(Node &no) const {
no *= this->value;
}
};
struct EmptyPushdown {
template<typename Node>
inline bool dirty(const Node& no) const { return false; }
template<typename Node>
inline void operator()(Node& no, int l, int r,
Node* ln, Node* rn) const {}
};
template<typename Node>
struct Active : public Node {
bool active_ = false;
Active& operator=(const Node& no) {
Node::operator=(no);
return *this;
}
bool is_active() const { return active_; }
Active& activate() {
active_ = true;
return *this;
}
Active& deactivate() {
active_ = false;
return *this;
}
void toggle() {
active_ = !active_;
}
friend Active<Node> operator+(const Active<Node>& a, const Active<Node>& b) {
if(!a.active_) return b;
else if(!b.active_) return a;
Active<Node> res;
res = Node(a) + Node(b);
return res.activate();
}
};
template <typename T>
struct ActiveUpdater {
bool flag;
ActiveUpdater(bool f) : flag(f) {}
template <typename Node> inline void operator()(Node &no) const {
no.active_ = flag;
}
};
} // namespace seg
} // namespace lib
#endif
#line 1 "Segtree.cpp"
#include <bits/stdc++.h>
namespace lib {
using namespace std;
namespace seg {
struct LeafBuilder {
template <typename Node> void operator()(Node &no, int i) const {}
inline pair<int, int> range() const { return {0, 0}; }
bool should_build() const { return true; }
};
struct EmptyLeafBuilder : LeafBuilder {
int n;
explicit EmptyLeafBuilder(int n) : n(n) {}
inline pair<int, int> range() const { return {0, n - 1}; }
bool should_build() const { return true; }
};
struct ImplicitBuilder : LeafBuilder {
int L, R;
explicit ImplicitBuilder(int L, int R) : L(L), R(R) {}
inline pair<int, int> range() const { return {L, R}; }
bool should_build() const { return false; }
};
// TODO: NOT IMPLEMENTED
template <typename DefaultNode>
struct ImplicitWithDefaultBuilder : LeafBuilder {
int L, R;
DefaultNode default_node;
explicit ImplicitWithDefaultBuilder(int L, int R, DefaultNode def)
: L(L), R(R), default_node(def) {}
template <typename Node> inline void operator()(Node &no, int i) const {
no = default_node;
}
inline pair<int, int> range() const { return {L, R}; }
bool should_build() const { return false; }
};
template <typename RandomIterator> struct RangeLeafBuilder : LeafBuilder {
RandomIterator begin, end;
explicit RangeLeafBuilder(RandomIterator begin, RandomIterator end)
: begin(begin), end(end) {}
template <typename Node> inline void operator()(Node &no, int i) const {
no = *(begin + i);
}
inline pair<int, int> range() const { return {0, end - begin - 1}; }
};
template <typename F> struct LambdaLeafBuilder : LeafBuilder {
F f;
pair<int, int> rng;
explicit LambdaLeafBuilder(F f, pair<int, int> range)
: f(f), rng(range) {}
template <typename Node> inline void operator()(Node &no, int i) const {
no = f(i);
}
inline pair<int, int> range() const { return rng; }
};
EmptyLeafBuilder make_builder(int n) { return EmptyLeafBuilder(n); }
template <typename RandomIterator>
RangeLeafBuilder<RandomIterator> make_builder(RandomIterator begin,
RandomIterator end) {
return RangeLeafBuilder<RandomIterator>(begin, end);
}
template <typename T>
RangeLeafBuilder<typename vector<T>::const_iterator>
make_builder(const vector<T> &v) {
return RangeLeafBuilder<typename vector<T>::const_iterator>(v.begin(),
v.end());
}
template<typename T>
LambdaLeafBuilder<std::function<T(int)>>
make_builder(std::function<T(int)> f, pair<int, int> range) {
return LambdaLeafBuilder<std::function<T(int)>>(f, range);
}
template <typename T> struct CombineFolder {
inline T operator()() const { return T(); }
template <typename Node> inline T operator()(const Node &no) const {
return T(no);
}
inline T operator()(const T &a, const T &b) const { return a + b; }
};
template <typename T> struct EmptyFolder : CombineFolder<T> {
using CombineFolder<T>::operator();
template <typename Node> inline T operator()(const Node &no) const {
return T();
}
inline T operator()(const T &a, const T &b) const { return T(); }
};
template <typename T> struct SumFolder : CombineFolder<T> {};
template <typename T> struct ProductFolder : CombineFolder<T> {
using CombineFolder<T>::operator();
inline T operator()() const { return T(1); }
inline T operator()(const T &a, const T &b) const { return a * b; }
};
template <typename T> struct MaxFolder : CombineFolder<T> {
using CombineFolder<T>::operator();
inline T operator()() const { return numeric_limits<T>::min(); }
inline T operator()(const T &a, const T &b) const { return max(a, b); }
};
template <typename T> struct MinFolder : CombineFolder<T> {
using CombineFolder<T>::operator();
inline T operator()() const { return numeric_limits<T>::max(); }
inline T operator()(const T &a, const T &b) const { return min(a, b); }
};
template <typename T> struct SingleValueUpdater {
T value;
explicit SingleValueUpdater(T val) : value(val) {}
};
template <typename T> struct SetUpdater : SingleValueUpdater<T> {
using SingleValueUpdater<T>::SingleValueUpdater;
template <typename Node> inline void operator()(Node &no) const {
no = this->value;
}
};
template <typename T> struct AddUpdater : SingleValueUpdater<T> {
using SingleValueUpdater<T>::SingleValueUpdater;
template <typename Node> inline void operator()(Node &no) const {
no += this->value;
}
};
template <typename T> struct MultUpdater : SingleValueUpdater<T> {
using SingleValueUpdater<T>::SingleValueUpdater;
template <typename Node> inline void operator()(Node &no) const {
no *= this->value;
}
};
struct EmptyPushdown {
template<typename Node>
inline bool dirty(const Node& no) const { return false; }
template<typename Node>
inline void operator()(Node& no, int l, int r,
Node* ln, Node* rn) const {}
};
template<typename Node>
struct Active : public Node {
bool active_ = false;
Active& operator=(const Node& no) {
Node::operator=(no);
return *this;
}
bool is_active() const { return active_; }
Active& activate() {
active_ = true;
return *this;
}
Active& deactivate() {
active_ = false;
return *this;
}
void toggle() {
active_ = !active_;
}
friend Active<Node> operator+(const Active<Node>& a, const Active<Node>& b) {
if(!a.active_) return b;
else if(!b.active_) return a;
Active<Node> res;
res = Node(a) + Node(b);
return res.activate();
}
};
template <typename T>
struct ActiveUpdater {
bool flag;
ActiveUpdater(bool f) : flag(f) {}
template <typename Node> inline void operator()(Node &no) const {
no.active_ = flag;
}
};
} // namespace seg
} // namespace lib